16 Bits of Originality in SNESQUE by Zackery Wilson

16 Bits of Originality in SNESQUE by Zackery Wilson

Zackery Wilson’s “SNESQUE” is the marriage of Super Nintendo soundfonts (i.e. collections of samples from original Super Nintendo video games) and modern-day audio production (i.e. EQ, delay, reverb, filters, etc.). For each original track, Zack adhered strictly to self-imposed limitations: Each was created using only one soundfont (exclusive to each respective game), again, only taking liberties with audio production and some creative sample manipulation (i.e. pitch-shifting, time-stretching, etc.); the structure of each track limited to roughly a minute’s worth of music, looping once (in the tradition of standard video game “level” music) before fading out.

From progressive rock to jazz fusion, samba to swing, “SNESQUE” is a hodgepodge of musical styles, connected by the nostalgic sound of Super Nintendo video games and the familiarity of present-day audio production techniques.
— Zackery Wilson
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